11th
AUG

Java: Graphical User Interfaces – An Introduction to Java Programming

Posted by bandr under Java

Java: Graphical User Interfaces - An Introduction to Java Programming

Java: Graphical User Interfaces - An Introduction to Java Programming

Java: Graphical User Interfaces – An Introduction to Java Programming
Publisher: David Etheridge | ISBN: 8776814960 | edition 2009 | PDF | 101 pages | 4,52 mb

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11th

Java: The Fundamentals of Objects and Classes – An Introduction to Java Programming

Posted by bandr under Java

Java: The Fundamentals of Objects and Classes - An Introduction to Java Programming

Java: The Fundamentals of Objects and Classes - An Introduction to Java Programming

Java: The Fundamentals of Objects and Classes – An Introduction to Java Programming
Publisher: David Etheridge | ISBN: 8776814755 | edition 2009 | PDF | 92 pages | 4,31 mb

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11th

Practical Java Game Programming (Game Development Series)

Posted by Relaxtubes under General Programming, Java

Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java’s strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.
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11th

Programming Language Processors in Java: Compilers and Interpreters

Posted by Relaxtubes under Java

Aims to exemplify good software engineering principles at the same time as explaining the specific techniques needed to build compilers and interpreters. Examples included. DLC: Java (Computer program language)

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11th

Professional JMS

Posted by Relaxtubes under Java

This book shows how you can use the Java Message Service (JMS) to create robust, asynchronous, loosely-coupled Java applications. It covers both the fundamental and advanced features of the latest 1.02 API, in both the Point-to-Point and Publish/Subscribe messaging domains. With JMS provision becoming mandatory in the next generation of J2EE 1.3 application servers, this book will prepare you for building portable, messaging-enabled web and middle tier solutions, including the use of the new message-driven EJBs. It also covers the emerging uses of messaging in the mobile domain, and the strong relationship that is building between new XML messaging standards, and small footprint JMS clients. Finally, the book also provides a practical guide to the use of JMS against many of the leading messaging vendors available, including JMQ, FioranoMQ, WebLogic, and iBus//MessageServer.

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11th

Objects First With Java: A Practical Introduction Using BlueJ

Posted by Relaxtubes under Java, Software Development

The BlueJ development environment was specifically designed to support introductory teaching of object-orientations and helps users grasp the complicated concepts of class structure. Unlike most books on the subject, this text uses BlueJ to get readers started on object-oriented programming from day one. Uses a spiral approach that introduces a topic in a simple context early on, then revisits it later to increase understanding; Offers an abundance of projects for hands-on practice; Chapters are ordered around software development concepts rather than language features; Language-feature introduction is naturally driven by problems to be solved; Chapters are based around distinct projects for more variety; Does not cover traditional topics like control structures. A useful reference for programmers.

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